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Fractayle: The Collision of WorldsBardic
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What is "Bardic"?Traditionally the responsibility of guiding a gaming group through a fantasy world rests on one players shoulders--be title a Dungeon Master, Storyteller, or whatever. This asymmetry of work and commitment is both a burden and an unnecessary archaic mechanism for illustrating an imaginative landscape, set of beings, and its tale, as this person would spend hours/days/months before a gaming session preparing. In today's busy world few people have the time for such asymmetrical gaming, thus--in the name of Dynamic Gaming--Fractayle has developed the Bardic mechanism. What is "Bardic"? Simply, Bardic is a attribute that each character has which decides which player will tell a portion of the tale. This allows for a sharing of the responsibility of telling the tale, allows each player to participate in building the world, adds an element of spontaneity, and teaches each player the enjoyable art of telling tales. As an added benefit to using the bardic mechanism is that there is next to no "homework" for roleplaying Fractayle: The Collision of Worlds: all you need is a group of friends and your imaginations. No need for someone to sit up all night preparing a game that might not be played...you just make the game up as you go along. The Mechanics of BardicUsing BardicWhen creating a character the bardic attribute is allocated points just like any other attribute. At the start of each new scene--having a similar meaning to the scene from a movie where the whole tale is like the whole movie--each player rolls a dice and adds their character's bardic to the number rolled. The only player excluded from this role is the player who ended the scene that has just past as the Bard. This allows for constant rotation of the bard and prevents any single player with a character that has unnaturally high bardic from dominating the tale with his imagination. The highest score becomes the current Bard and begins telling the tale from where the old Bard left off. During any scene in which the current Bard tells a part of the tale in a way which any other player or any group of players disagree with they may challenge the just vocalized segment of the tale by rolling a dice and adding his or their bardic against the current bard's roll plus his--and any backing him--bardic. Do note that bardic rolls can be combined to challenge or defend the tale. This means that most tales that most players enjoy will be told...or else they would simply combine their rolls and move the tale into territory that they wanted. If the current Bard is successfully beaten with the roll then what was just supposed to happen in the tale does not happen and the challenging player becomes the new Bard. If the challenging players loose, then the tale proceeds as if nothing happens. An alternative is that a single decision by the present Bard can be challenged in the way described above. If the challenge is successful then the Bard must change the part of the tale just told into something completely different. Else it continues as first described by the Bard. The critical difference with this challenge is that the challenging player does not become the new Bard. This type of challenge might be used when the current Bard is telling a good tale and, although a decision wishes to be challenged, the player(s) are happy to let the overall scene be told by the challenged Bard. If this simple, but very important, mechanic sounds confusing then refer to the examples for play for some illustration of the process. Telling the Tale: Beginning a SceneSee "Predesigned Beginnings" for optional pre-made game beginning scenes Each scene has simple process that the Bard follows and adds detail and direction to. In so doing the Bard helps to create a cohesive tale that flows from the previous scenes and into the future scenes while adding color and feeling. Although not necessary for experienced role-players, the current Bard is advised to follow a general outline for each scene that covers all basic and important aspects of a scene and a tale. Simply follow the numbers:
Note that if at any stage a player/s disagrees with the tale being told by the current Bard then he/them may contest it with a bardic roll. See below. Telling the Tale: Ending a SceneThere are two general ways that a scene will end: naturally or forced. A natural ending is fairly obvious when it occurs--especially in a "Battlefield" scene--as the driver of the scene is resolved. E.g. the enemy is defeated, the deal is struck, the characters traverse the mountain ravine successfully and evade the guards. At this junction the Bard can do one of two things: he can ask the players what their next action is (which the next Bard will use to set the next scene up) or he simply end the scene and leave all the decisions up the next Bard. A forced ending is when the current Bard creates a "paragraph" in the Tayle that forces the scene to change. E.g. the enemy stops fighting and leaps through a window to escape, the deal falls through, as the police suddenly appear with a raid. Whichever ending the Bard decides to use to close a scene he should state that the scene is about to end before closing it. After closing it he should also ask all players what intentions they have for the next scene (in this way giving continuity to the Tayle and providing options to the next Bard for his upcoming scene) and then perform a summary of the past scene that leads into the ending of the scene. The Bard's CharacterAs the player that is the bard is telling the tale he has a certain amount of power and responsibility that is hopefully kept in check by the fact that players can combine bardic rolls against him if he pushes the tale too far out of line. The problem is that there is a conflict of interest in that the bard's character is within a form of reality that the bard is creating within the tale, thus the character might get special treatment. Hopefully this is not so--which would be in the case of a mature and experienced gamer--but, human nature being human nature it is recommended that a group chooses one of three things to do with the current bard's character:
A Final Word on BardicBardic is a truly unique mechanism that forms the core of the Dynamic Gaming environment of Fractayle: The Collision of Worlds. It has many wondrous advantages, but its biggest disadvantage is how it can be abused by selfish players out to "win" a game that can only be "won" by everyone, else it is "lost". Indulge your fantasies and travel the road of your group's collective imagination, but do so with an open, tolerant, and mature mind.
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